
The player character will always cock the hammer after every shot and they can be dual-wielded, a feat that even surpasses the Desert Eagle's dual-wielding antics in sheer ridiculousness. The Smith & Wesson Model 500 Bone Collector with custom wood grips was added with the "Return of the Patriarch" update, known generically as the "500 Magnum Revolver" in-game and titled as the "T&W 500 Zed Collector" in outside material. Also like in the first game, a second pistol will be identical to the first save for lacking a weaponlight on the underbarrel rail despite this, randomly-spawned or dropped pistols will always have the light attached.Īssured that game mechanics will make the pistol unrealistically practical for the purpose, a player attempts to take on the Patriarch with only two Desert Eagles. Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.Īs of the 'Incinerate 'N Detonate' update, the player can dual-wield 9mm Pistols like in the first game. It seems to be a odd combination of a Beretta 92FS frame (noted by the hooked trigger guard) with a 92A1/ 90Two Picatinny rail and a Beretta 92G Elite 1A slide (without the markings), with the gun as whole having an Inox finish. The "9mm Pistol" is the starting pistol for all classes.
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With the exception of the fictional HX25 and Medic pistol, all handguns can be dual-wielded.

Killing Floor 2 (also referred as KF2) is a first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux.
